Classic
Werewolf for 7 players
The deck
- 2 Werewolves — Hunts in the dark. Lies at dawn.
- 1 Minion — Serves the pack, not seen by it.
- 1 Seer — Sees what others hide.
- 1 Robber — Takes a card, takes a life.
- 1 Troublemaker — Stirs the pot.
- 1 Drunk — Wakes up someone else.
- 1 Insomniac — Never really sleeps.
- 1 Villager — Honest folk with nothing to hide.
- 1 Tanner — Hates his job. Hates his life.
The center
Three of those cards are not dealt to anyone. They are numbered 1, 2, and 3 so the table can talk about a specific one. Adds the Minion, Tanner and Insomniac for more bluffing. You need at least three players before the host can deal. Read the night order once, then host when the phones are out.
Questions
How many cards are in a 7-player game of werewolf?
Werewolf Night deals 10 cards for 7 players: one each, plus three face down in the center.
Which preset should 7 players use?
The Classic preset. Adds the Minion, Tanner and Insomniac for more bluffing. Fitted to this table, the deck is 2 Werewolves, a Minion, a Seer, a Robber, a Troublemaker, a Drunk, an Insomniac, a Villager, and a Tanner.
What are the three center cards for?
They sit face down, numbered 1, 2, and 3. A Seer can look at two of them. A lone Werewolf can look at one. The Drunk swaps with one and does not see it. A role can be in the game without belonging to a player.
Other tables: 3, 4, 5, 6, 8, 9, 10, 11, 12. All of them are on the table-size list.