Chaos
Werewolf for 10 players
The deck
- 1 Doppelgänger — Becomes whoever they touch.
- 2 Werewolves — Hunts in the dark. Lies at dawn.
- 1 Minion — Serves the pack, not seen by it.
- 2 Masons — Brothers in the lodge.
- 1 Seer — Sees what others hide.
- 1 Apprentice Seer — Still learning to see.
- 1 Robber — Takes a card, takes a life.
- 1 Troublemaker — Stirs the pot.
- 1 Drunk — Wakes up someone else.
- 1 Insomniac — Never really sleeps.
- 1 Tanner — Hates his job. Hates his life.
The center
Three of those cards are not dealt to anyone. They are numbered 1, 2, and 3 so the table can talk about a specific one. Every trick in the box, including the Doppelgänger and Masons. You need at least three players before the host can deal. Read the night order once, then host when the phones are out.
Questions
How many cards are in a 10-player game of werewolf?
Werewolf Night deals 13 cards for 10 players: one each, plus three face down in the center.
Which preset should 10 players use?
The Chaos preset. Every trick in the box, including the Doppelgänger and Masons. Fitted to this table, the deck is a Doppelgänger, 2 Werewolves, a Minion, 2 Masons, a Seer, an Apprentice Seer, a Robber, a Troublemaker, a Drunk, an Insomniac, and a Tanner.
What are the three center cards for?
They sit face down, numbered 1, 2, and 3. A Seer can look at two of them. A lone Werewolf can look at one. The Drunk swaps with one and does not see it. A role can be in the game without belonging to a player.
Other tables: 3, 4, 5, 6, 7, 8, 9, 11, 12. All of them are on the table-size list.