Classic

Werewolf for 6 players

The deck

The center

Three of those cards are not dealt to anyone. They are numbered 1, 2, and 3 so the table can talk about a specific one. Adds the Minion, Tanner and Insomniac for more bluffing. You need at least three players before the host can deal. Read the night order once, then host when the phones are out.

Questions

How many cards are in a 6-player game of werewolf?

Werewolf Night deals 9 cards for 6 players: one each, plus three face down in the center.

Which preset should 6 players use?

The Classic preset. Adds the Minion, Tanner and Insomniac for more bluffing. Fitted to this table, the deck is 2 Werewolves, a Minion, a Seer, a Robber, a Troublemaker, a Drunk, an Insomniac, and a Tanner.

What are the three center cards for?

They sit face down, numbered 1, 2, and 3. A Seer can look at two of them. A lone Werewolf can look at one. The Drunk swaps with one and does not see it. A role can be in the game without belonging to a player.

Other tables: 3, 4, 5, 7, 8, 9, 10, 11, 12. All of them are on the table-size list.