Village
Troublemaker

Village
The Troublemaker wakes eighth, after the Robber and before the Drunk.
How this card plays
At nightWakes eighth
Pick two other players (or skip). Their cards trade places. Neither of them — nor you — gets to see what moved.
How you win
Village team: kill at least one werewolf.
Tips
- Say who you swapped. The two players now know their role may have changed.
- Swapping a suspected werewolf with a trusted player can flush out lies.
Questions
What does the Troublemaker do at night?
Pick two other players (or skip). Their cards trade places. Neither of them — nor you — gets to see what moved.
How does the Troublemaker win?
Village team: kill at least one werewolf.
When does the Troublemaker wake up?
The Troublemaker wakes eighth, after the Robber and before the Drunk.
See the rest of the deck, read how to play, or host a game.